An agent of E.V.I.L. Where in the World is Carmen Sandiego is, of course, a very simple game at its core. At the start of each game, you learn that some member of the Villains' International League of Evil (V.I.L.E.) has stolen some priceless world treasure (an ancient Aztec calendar, the Stanley Cup, the Eiffel Tower elevators, it's all up for grabs), and it's your job as a member of the ACME detective agency to run out and steal one of your own, quick track down the criminal and bring him or her to justice within a certain time limit.
http://rapidshare.com/files/53127871/cmworld.zip
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Understanding Anime..... The Beginnings
Spawned in the 1960s by Japan’s postwar media boom, anime quickly became one of the most innovative sites of the multinational video culture. Early anime series such as Osamu Tezuka’s Tetsuwan Atomu [Astro Boy] (1963) derived much of their visual inspiration from the classic Disney and Warner Brothers cartoons, while scriptwriters drew deeply from the well of Western European and US science fiction narratives. By the early 1970s, anime had begun to develop its own unique array of forms, ranging from the teenage martial arts comedy to the human-piloted robot adventure or “mecha” tale. By the mid-1980s, anime had transformed a complex blend of Japan’s indigenous manga culture, US science-fiction and animation, European scriptwriting and theater, and the editing techniques of the Hong Kong martial arts films into a whole new art-form. Today, the anime culture has become one of the heavyweights of the global media industry.1
Monday, September 3, 2007
Game - Where In The World Is Carmen Sandiego
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